While Nightcrawler can be found dangling from his tail or using it to hold onto an anchor point, he can also cling to solid surfaces, such as walls and ceilings, via his hands and feet. Kurt was born with microscopic suction discs covering the surfaces of his hands and feet, enabling him to stick to objects on instinct and release them with the same ease. This ability enables him to scale the sides of buildings, crawl across ceilings, and support himself on otherwise ill-suited structures due to not having to lock his entire body weight onto one point. It also makes it easier for him to grip things in his hands and feet, thus making it harder for an opponent to yank something from his grasp.
Though he normally sticks to surfaces for support, Nightcrawler can run on any solid surface without losing speed, provided he defies gravity with his momentum and generally only does so by moving on all fours. When fighting with Angel, he was able to teleport and land on a supporting beam without wobbling and a moment later, dodge
the beam akin to a snake coiling around a branch. Additionally, while he was teleporting around Apocalypseās pyramid after Angelās assault, Kurt stuck to walls and stayed in the shadows to prevent another surprise attack. This combined with his power to blend in with the shadows and teleport makes him extremely skilled at espionage and stealth missions. However, it also makes it impractical for him to wear gloves or boots while fighting, thus his X-Man uniform deliberately leaves him barehanded and barefoot so he can make use of his adhesive grip.
⢠Superhuman Physical Abilities

Apart from his tail and the adhesive surfaces of his hands and feet, Nightcrawlerās mutations have granted him unique physiology and several superhuman physical abilities. He developed these abilities through his time at the circus and is now honing through training with the X-Men. Nightcrawler's agility, balance, coordination, dexterity, endurance, flexibility, reflexes, resilience, speed, and stamina are all enhanced to levels well beyond the human body's natural limits. Notably, although Kurtās teleportation can be blocked or inhibited via different superhuman/natural or technological methods (sometimes called getting ādepoweredā), his superhuman physical mutations, including his tail and surface adhesion, arenāt so easily suppressed and remain with him even if depowered, bar severe biochemical breakdown or disruptions of his mutant genes.
⢠Superhuman Agility: Nightcrawlerās agility far surpasses that of an Olympic-level gymnast. He can change his bodyās position and coordinate his bodily movement more efficiently than what is naturally possible for others. As agility is a combination of balance, coordination, speed, reflexes, strength, and endurance, he can perform maneuvers that appear almost impossible. His enhanced agility allows Kurt to balance on flagpoles, scale broken walls of an unknown structure, bounce off one opponent to the next, all the while quickly dodging attempts to impeded him, and even fight opponents in midair, among other superhuman feats. Combined with his teleportation, he can progress through intense obstacle courses and battlefields without issue. However, despite his impressive agility, Nightcrawler is still limited to his physical body and his mental alertness and he can only push his agility to certain levels without injuring himself.
⢠Superhuman Balance: Nightcrawler possesses a supernatural level of balance compared to most of his teammates, because his sensory organs (eyes and ears) and the proprioceptive organs in his joints are naturally perfectly coordinated. His ability to maintain equilibrium when stationary or moving simply means heās doesnāt fall over or wobble regardless of what action he performs. Since he can retain the center of his mass above the base of whatever support heās on (static balance), even while moving (dynamic balance), Kurt can achieve feats such as crouching on the end of a beam without teetering, hanging upside down and not getting dizzy, dodging objects with superior finesse, and being incapable of succumbing to vertigo, nausea, disorientation, and the effects of weightlessness. However, he can still be thrown off balance by sensory-based attacks, such as loud noises, blinding lights, or numbness, disorienting him for a bit until he recovers.
⢠Superhuman Dexterity: Nightcrawler dexterity is drastically more advanced than what would be considered ānormalā in his world. Dexterity is another word for fine-motor skills, which means he naturally coordinates the small muscles of his body with his eyes when making movementsāmovements that usually involve the synchronization of his hands and fingers. Due to his mutations, Kurt also possesses high levels of dexterity with his toes and his tail, able to grasp and move things with his feet and tail as easily as he can with his fingers and hands. This makes him immensely better at controlling his limbs, muscles, and digits than regular beings, despite the way his mutations shaped his extremities. He can write and type without a problem, climb across almost any surface, and even perform small, technical repairs or medical procedures if required. As heās also equally proficient with his tail, itās not uncommon to see Kurt holding items with it, including a cup (leaving his hands free to hold his book), a knife (leaving his hands and feet free to keep his opponent pinned), and other items, as naturally as someone would hold them in their hands.
⢠Superhuman Endurance: Nightcrawler can endure a good deal beyond what is naturally possible for an extended amount of time. He can work and survive longer without supplies, resources, energy, or other items, generally far longer than regular beings. However, his endurance isnāt as superhuman compared to some of his other teammates, especially those whose mutant abilities are more geared towards augmenting their endurance. Rather, while Kurtās endurance is somewhat enhanced by his mutations, most of his endurance comes from being trained to endure. This includes his earlier life in Germany, which was implied to be less than stellarāhe mentioned waiting hours in line for breadādespite him working and performing in a circus troupe daily, and his new life in America, where he trains with the other X-Men to be operational despite enduring harsh environments or situations. He still has limitations on how much stress he can take, and despite being a mutant, is still āonly humanā who requires rest, water, food, and health to continue functioning at his peak.
⢠Superhuman Flexibility: Nightcrawler's bone structure, muscle and joints have more elastic strength and durability than normal humans, granting him great flexibility beyond what is naturally possible. This allows him to perform gymnastic and contortionist-type feats without damaging his bones. He can bend and twist his body far beyond the natural limits of normal physiology and in ways normal people are not meant to, albeit only from the joints. Because of Kurt extreme hypermobility, he can move his body parts in nigh-impossible ways, enabling him to fit through spaces previously thought impassable (including squeezing through air ducts and crawlspaces) and escape from holdings that were supposed to keep him trapped (such as being tied up or caged). Additionally, his joints and specifically his spine are far more adaptive to remaining bent than normal humans, so he can remain in a crouched position for a long time without injuring himself. However, despite his flexibility, he can only bend from the joints and spine; his other bones stay as rigid as ever.
⢠Superhuman Parkour: Nightcrawler is unnaturally talented in parkour due to his mutated biology, allowing him to overcome physical obstacles, such as walls, gaps, and other barriers with ease, all without losing muchāif anyāmomentum or speed. Environments of almost any kind are easily maneuverable for him and he can perform almost impossible parkour feats at speeds and in places that would be dangerous for others to perform them. This includes running and jumping on any surface, whether fragile, uneven, slippery, vertical, horizontal, diagonal, narrow, small, moving, accelerating, rotating, floating, shaking and so on.
This also factors into his movements while teleporting, as Kurt can transition from running to grabbing an opponent to dropping said opponent on another person and escaping or attacking again all within the span of a second or two by chaining these actions through his teleports. He displayed this during his fight with Angel, when he went from balancing atop a beam to instantly crouching behind the winged mutant with his tail around Angelās neck via one teleport. This allows him to not only keep his momentum, but also prepare the best position for his next maneuver while moving and teleporting.
⢠Superhuman Reflexes: Nightcrawler reflexes and reaction time/speed are enhanced to a point greater than what is naturally possible, enabling him to react faster than normal worldly standards. His reflexes let him react to gunfire almost immediately and either dodge or teleport before his opponent can shoot at him. When a guard came upon Kurt, Jean, and Scott while they were exploring the base, Kurt teleported both Jean and Scott out of the room, one at a time, before the guard was able to shoot them. His reflexes and training enable him to predict attacks and dodge weapons based on aim, effortlessly avoiding even automatic fire. His reflexes appear to be equal to and greater than many other mutants and he can decisively teleport and/or evade around any battlefield.
A subset of this, Nightcrawler possesses whatās known as āsensorimotor synchronyā, which means a synchronization between his mind and body, or in simple terms, his body can match the speed of his mind. While he canāt move at the speed of thought, his body can keep up with his mind and act/move at the same time a thought is formed without delay between action/movement. When his mind thinks, his body acts at the same time, and may complete or near completion of his action at the same time his thought is fully formed. However, even with his enhanced reflexes, if the object heās trying to dodge is simply faster than his ability to move, he may still get hit with it. Additionally, if his mind or body is inhibited in some way, his ability to move reflexively can be hampered.
⢠Superhuman Speed: Nightcrawler can naturally move faster than normal humans, due to his mutated biology and training, but he doesnāt possess āsuperhuman speedā like other mutants such as Quicksilver. However, because of his ability to near-instantaneously teleport, he can simulate the same effects (or at least the results) of superspeed. When Kurt rescued Professor X from Apocalypse, Nightcrawlerās teleport was shown from his perspective: he and Xavier appeared to be travelling through a wormhole-like shadow from one location to the next.
While the time between disappearing and reappearing was almost a single second, for Nightcrawler it appeared (or felt like) like three seconds. This gives him plenty of time to move and prepare between disappearing and reappearing, making it seem like his speed is superhuman since he can accomplish multiple things in a few seconds when they would take others several. He went from running on the floor to clinging to the wall to jumping off a ledge to falling through the air during his second battle with Angel all within the span of a second or two.
⢠Superhuman Resilience: Nightcrawler has better resilience than what is naturally possible; particularly useful is his natural resistance to the strain of his own teleports. Since most others donāt possess the same resistance, continuously teleporting with passengers (or opponents) quickly weakens them via disorientation and mental whiplash/vertigo, ultimately sapping their strength and leaving them incapacitated. However, his resiliency to his teleports does have its limits. While he can comfortably teleport up to two people shorter distance without a problem, teleporting a group of people severely taxes him; even if successful, it knocks him out once he reappears.
He also has a higher tolerance for pain and some resistance against physical hits, shown during his fights against Angel. During their first fight, despite being repeatedly electrocuted by the cage, Kurt was able to continually avoid Angelās attacks with acrobatic maneuvers and teleports, showing little sign of fatigue. During their second fight, Angel surprised him from behind and rammed him at full speed face-first into a stone wall, whereupon Nightcrawler instantly teleported and tried to attack his opponent without any sign of disorientation. Still, if he is injured, heāll eventually be forced to rest and receive medical attention, as heās not as physically durable as some of his bulkier teammates.
⢠Superhuman Stamina: Nightcrawler also has better stamina and energy than what is naturally possible, able to exert himself for long periods without tiring. His endurance is noted in both his resistance to injury and to his ability to teleport without showing signs of strain that others show. He was capable of teleporting repeatedly during battle, and despite his fight with Angel taking them both for an intense aerial tumble, Kurt showed no signs of exhaustion. In fact, he showed some enhanced mental stamina as he was able to formulate a plan to trap Angel in the surrounding debris even while teleporting and being physically manhandled by the winged mutant.
He was also able to teleport himself and Raven from Berlin, Germany to New York, United States overnight, though the number of teleports and exactly how long this took is unknown (presumably only a few hours, as it was fast enough Raven decided they didnāt need an airplane). He recovers from overexerting his stamina rather quickly, as even when his energy was drained completely by teleporting all his teammates at once, Nightcrawler was only unconscious for under half an hour. Due to his training with the X-Men, heās been improving his stamina and can sustain himself without tiring longer than peak human ability, making his stamina superhuman. Regardless, he doesnāt have infinite supply and he can only exert himself for so long before the excessive buildup of fatigue toxins begins to wear him down.
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With his mutant powers and mutated biology, combined with his years of growing up and performing in a circus troupe, Kurt is an exceptionally-skilled acrobat and martial artist. Many have referred to him as a naturally-gifted fighter and thanks to the combination of his powers and abilities, both natural and trained, heās a very dangerous opponent if he has to fight. However, despite his ironic aptitude at violence, Nightcrawler is a steadfast pacifist who only fights when heās forced to protect himself or someone he cares about. Kurtās primary abilities are his mastery of acrobatics and martial arts, but also a few some supplementary skills including bilingualism and his new academics at Xavierās school.
⢠Master Acrobat

Growing up in a circus, Nightcrawler was able to use his naturally-gifted body and athleticism to become an extremely-talented acrobat and contortionist. Because of his flexibility, coordination, and other heightened traits, Kurt was trained to entertain the audience with daring feats of gymnastics and agility. Eventually becoming a gifted performer and showman, he did both solo acts and group acts with other circus members. In his solo acts, he contended with challenging obstacle courses, containing apparatuses like hoops to jump through, poles to balance on, ropes to ascend upside down or descend head first, cages to maneuver through, and pillars to jump between. His group acts included trapeze artistry, tightrope walking, ball balancing, leaping through rings of fire, and dodging throwing knives.
His superior speed, power, quickness, and other various acrobatic abilities made him the star of the show and earned him the title of āThe Incredible Nightcrawler.ā Because of his training, Nightcrawler can perform acrobatic and gymnastic feats far beyond what is considered naturally possible, including handsprings, somersaults, twists, and vaults, using whatever surface he needs to (people included). His flexibility and contortionism enable him to reach and fit in places others cannot, as well as wrap around opponents to restrain them or attack blind spots even while being held himself. However, he is still limited in his acrobatics to his physical body and can only push himself to certain thresholds without overextending or overexerting himself to the point of self-harm.
Even after leaving the circus, Kurt is still one ofāif not the mostāacrobatic members of the current X-Men and regularly uses his skills during training, combat, and even down time. When fighting Angel, he made use of his acrobatics to dodge the winged mutantās attacks, including crawling around a support beam like a snake and threading between his opponentās legs to avoid him. Later, while relaxing at the X-Mansion, Quicksilver surprised him and Nightcrawler instinctively teleported onto the roomās chandelier, hanging upside down by his feet and tail, before quickly flipping off and effortlessly landing back on his feet. Sometimes heāll take a more acrobatic position while hanging out with his friends, such as balancing on the back of the couch or sitting curled and cross-legged in a chair while everyone else is sitting or standing in more normal positions. He usually does this out of comfort or to stretch more than any conscious desire to show off.
⢠Master Hand-to-Hand-Combatant

Despite his pacifistic and timid side, Nightcrawler is an ironically talented fighter and skilled hand-to-hand combatant who can easily hold his own against most adversaries. Though he was somewhat safe from mutant hatred while he grew up in the circus, Kurt experienced enough persecution from instances outside the circus that he began to instinctively combine his acrobatic expertise and his mutant powers into an effective self-defense martial art practice. Normally, he refuses to fight unless itās absolutely necessary, usually to protect himself or someone else. But when he does, heās a fearsome opponent with both courage and aggression fueling his actions.
While his peaceful nature suggests he didnāt voluntarily practice combat with the intent to pick fights or cause harm, others have noted that heās āa naturalā when it comes to fighting. When he was forced into a cage match against Angel, a highly-skilled mutant cage fighter on an eleven-point winning streak, Kurt stubbornly avoided combating the winged man, relying on dodges and teleports to keep away from him. However, once Angel revealed theyād both be killed if they didnāt fight, the frustrated teleporter summoned up his courage and aggressively attacked his opponent with a swift teleport and cage slam, incapacitating one of Anelās wings in a single move, to the shock of the crowd and Angelās anger.
When he fights, Nightcrawler uses his acrobatics and his mutant powers in tandem with each other. One of his main tactics is grabbing his opponent and making several fast teleports, leaving them too weak and disoriented to keep fighting due to the inherent strain of the teleportation (which Kurt is resistant too). If that doesnāt work, his preferred method of martial arts involved grappling, usually by quickly teleporting behind his opponent and grabbing them. Most of the time heāll try to appear and attempt to grab their wrists with his hands or their ankles with his feet. Because of the adhesive surfaces of his hands and feet, he can get a much better grip on his opponent, provided theyāre wearing something he can adhere to (suction discs donāt work much at all on normal skin).
Once he has a hold of his opponent, Kurt can either wait for them to give up while fighting their attempts to get free, attempt to trip them or pull them off balance, or throw them. If he opts to throw someone, he usually teleports them both first, reappearing with his opponent close to the surface, similar to his attack on Angel during their fight. Since his teleportation keeps his momentum, he can throw someone against a surface at top speed by eliminating the distance between them and the impact. Additionally, Kurt can make full-speed tackles and use physical blows from a distance, since he can teleport himself right next to a distant opponent. By combining teleporting, grapples, and physical blows, Nightcrawler can be almost a nightmare for groups to face, since he can attack and disappear before anyone can react, which usually leads to a group panic and thus making his assault even easier for him.

Kurt often uses his tail in battleāboth the length and the tipāin conjunction with his teleporting and other limbs, as seen during both his battles with Angel. During their fight, Nightcrawler caught the winged mutant off guard by teleporting behind him, wrapped his tail around his neck, and pulled Angel off his feet into a teleported slam against the electrified cage. During his second battle, when Angel got the drop on him, Kurt again teleported behind him and attempted toāsurprisinglyāstab Angel in the face with his tailās tip (or catch him by the neck again), but the Horseman caught his tail before he could strike him.
In some respects, his tail is faster than his arms and legs and is noticeably more dexterous. During battles, Kurt frequently uses his tail to catch his opponents around the neck, wrists, or ankles when theyāre focused elsewhere, either opting to strangle them or trip them. Having a fifth limb is a huge advantage in a fight for him, as he can keep all his opponentās limbs occupied and still attack them (obviously providing they only have four limbs in the first place). Though Kurt wonāt use his tailās arrowhead-shaped tip for fatal attacks, he can still deliver a powerful stab in close quarters with it, seen when he tried to stab Angel in to face during their second fight.
Since being rescued from Germany and becoming an X-Man, Kurt has begun to train for battle more officially with the rest of the X-Men. More tactical martial arts among the training regimen aim to hone his raw natural talent for fighting into something more streamlined and defined, in addition to the hit-and-run or teleport-and-grapple tactics he used before. An important part of the training includes fighting without utilizing his teleporting powers, preparing him to hold his own in case heās suppressed or depowered during a battle. This sees more use of his acrobatics and agility in addition to punches, kicks, elbows, knees, body throws, and other martial arts maneuvers. Kurtās comic counterpart is very skilled wielding two or three swords (rapiers and sabers) at once, and can fence with either hand, both feet, and his tail; while heās not shown the talent for this yet, fencing-style swordsmanship is a skill Kurt could definitely pick up in the future.
⢠Bilingualism
Though his native language is German, Nightcrawler is fluent in English as well as his home tongue. His English carries a heavy accent, such as pronouncing his āwhāsā as āvāsā and his āthāsā as āzās,ā and he sometimes slips German expressions into his speech on habit, usually when surprised, angered, or when having some fun. Due to living as a circus performer for much of his youth, itās possible heās also fluently multilinguistic in other European languages (such as French, Spanish, and Italian), since travelling around Europe as the star performer in a circus and knowing the language of wherever they were that week is very handy. Itās also likely he knows Romanian (due to his surrogate parents) and Latin (due to his Catholicism).
Similarly, thanks to his training as an X-Man, Kurt might be taking courses in other languages to better help him on his missions, if Professor X doesnāt simply ādownloadā new languagesālike Russian, Japanese, and Chineseāinto the X-Menās minds for efficiency (something he does in the comics). Speaking of these, while heās neither a demon nor an animal, he does have some animalistic traits, including his canine fangs and claws, and sometimes displays this in his vocalizations. If sufficiently annoyed, angered, or agitated, Kurtās been shown to growl and snarl in a very feral way, lips curled and teeth bared in a threatening manner. Though he doesnāt like to do it, he can use this and his looks to his advantage if he has to intimidate someone as a last resort.
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Kurt may have a wide array of mutant powers and superhuman abilities, but heās still a human at his core despite being a mutant and is just as susceptible to disease and physical injury as any ordinary human. His powers also come with a few notable weaknesses, like many mutants, that affect him directly. Electric fields, teleportation strain, telegraphing, telefrag, telekinesis/telepathy, and biochemical disruptions can all cause detrimental effects on him, his health, and his ability to use his powers. He trains to either overcome or mitigate these weaknesses, but some are insurmountable due to their very nature. Capitalizing on them gives his opponents a good chance to defeat or entrap him.
⢠Electric Fields

Though unexplained as to how, if Kurt is caught in an electric field, it hinders his teleportation by limiting it to the volume of the space heās in and makes it impossible for him to pass through the electrified field. This was most obvious during his cage fight with Angel in Germany. The cage itself was electrified and even though Kurt could teleport freely within the confines of the cage, if he tried to teleport past the electrified metal, he was instantly dragged out of his teleport and reappeared against the walls of the cage, receiving a painful electric shock for his efforts. Considering he couldnāt escape through the ceiling or through the base of the cage, itās assumed these surfaces were electrified as well. Similarly, after he teleported into the open helicopter with Jean and Scott, once the doors shut, it formed a cage that was electrified with the flip of a switch and Kurt panicked, realizing he couldnāt escape with his friends from the confines, likening it to Berlin all over again. Once the electric field is shut off or broken, however, he can teleport through the walls or gap respectively and escape.
Though the limit of the electric field is unknown, itās implied the electricity has to be channeling directly through the material and able to deliver an electric shock upon contact. This means Kurt couldnāt get through electrified bars as they would shock him upon touching it, but could escape through a cage made of power cords even if they were turned on, since the insulated coating would prevent any electricity from escaping and shocking him. Another speculation is that the material the electricity is running through has to be close enough together to prevent him from getting through. Meaning a wall of electrified metal mesh would prevent him from teleporting through it, but if the wall had a wide hole torn through it, Kurt could pass through and escape even if the rest of the wall was still electrified. Enclosing him in electricity is the main method for blocking his teleportation, thus he fears being entrapped in metal enclosures of any kind.
⢠Teleportation Strain

Kurtās teleportation, despite its great utility, naturally puts a strain on his body. Teleporting is an action for him just like moving an arm or running around; It takes some of his energy and stamina to trigger each jump and minute amounts continue to leak out throughout the process, akin to someone using air to hold a long note or using stamina to continue running. Eventually heāll run out and automatically reappear regardless of whether he wants to or not, which can be potentially very dangerous for him. While he has a natural resilience to the strain of it, heās not immune; teleportation still places a strain on his body and he has to train himself to be able to use his powers to greater degrees.
Kurtās teleports are generally limited by two things: distance and mass. The further away the location Kurt teleports to or the larger the mass he teleports with him, and the harder and more exhausting it is for him to make the teleportation "jump." When it comes to teleporting, the more effort he has to exert, the greater he risks injuring himself by straining his body. A mass of three average-size people and their clothes (himself included) is generally a comfortable amount for him to jump a relatively good distance. However, despite his proficiency in teleportation, Nightcrawler is still developing and training his powers and as such, he canāt teleport a group of people without risking extreme exhaustion or fatigue.
When he teleported himself and seven others, it took him several flickering seconds of intense strain to finally dissipate the group and make the teleport happen, and he not only crash-landed the group nearby but collapsed unconscious the moment they all reappeared, completely drained. Because of this, Kurt usually only teleports shorter distances when heās moving larger masses. If heās going a long distance, heāll take a longer breather in ratio to the distance he teleported. However, by himself or with a light load, Kurt can cover a fairly impressive distance with a teleport, considering he made it from Berlin, Germany to New York, America in only a few hours while taking Raven with him.
⢠Telefragging
The main, inherent danger to teleporting is that Kurt must be able to visualize where he is teleporting; otherwise, he could end up in a dangerous position, such as materializing inside solid matter such as a wall or underground or with some foreign object stuck through him. Depending on the amount of his body materializing within the solid matter, this can obviously cause serious injury or death. However, because he has to picture where heās teleporting to do so without real risk, Kurt usually only teleports to places he can directly see (in line-of-sight), to places heās been before and has memories of, or to places he knows the layout of. Trying to teleport to a place he canāt see or doesnāt know would be making a āblindā jump and carry the intrinsic risk of telefragging.
Kurtās extrasensory spatial awareness when teleporting instantly alerts and moves his body instinctively away from anything that might be āinā his bodyās space when reappearing. This prevents him from teleporting into solid objects within his immediate vicinity. This awareness also allows him to track his movements subconsciously and with greater precision than the average person, helping him pinpoint locations for a "blind" teleport if he has to make one. He can somewhat overcome the danger of a blind jump if he can visualize his unknown destination in mind, meaning he can teleport past an obstacle if he can imagine whatās past it. An example being, if heās never been inside room 1, but room 2 beside it is visible and has similar layout to room 1, he can teleport into room 1 by imagining whatās past the door. Similarly, if someone can describe for him whatās beyond the obstacle, he can teleport there based on the description.
However, despite this ability being instinctive and internal, it diminishes the greater the distance he teleports, making him prefer shorter jumps than longer ones if heās jumping to an unknown location. His spatial awareness can be disrupted by psychic interference or inebriation via alcohol, drugs, or poisons. Because of this, if Kurt is under the influence of something deliberating or his powers are malfunctioning, he may choose not to teleport to an unknown location to avoid the risk of injuring himself. Regardless, teleportation carries the risk any time he makes of jump, so if heās under some kind of inhibiting influence, heāll only ever does a blind teleport if the situation is life or death critical.
⢠Telegraphing
Contrary to Kurtās comic counterpart, he doesnāt make the classic ā
BAMF!ā sound when teleporting; instead, a unique hissing rattle (akin to a sped-up rattlesnake) sounds for half a second right before he disappears or reappears, and culminates in an airy āsnapā sound when he actually teleports (the snap being the sound of imploding air rushing to fill the space Nightcrawlerās body was just occupying). Superhumans with heightened senses have a split-second time window to hear the audio cue and realize heās about to teleport, which they can potentially act on.
However, due to the sheer speed of his teleportation, the fact that physically catching him before he teleports wonāt
stop him (and result in his grabber getting dragged along for the disorienting ride), and the other person has no idea āwhereā in the area Kurt will reappear or what position heāll be in when he does, this weakness is only really exploitable by beings with superhuman speed or reaction times, as well as beings who can control time or preconceive the future. Similarly, those same superhumans with heightened senses may also sense a slight atmospheric change when Kurt teleports, due to the brief escape of the alternate dimensionās atmosphere when he teleports.
⢠Telekinesis/Telepathy
Because Kurt controls his teleportation with his conscious mind, both via mentally triggering an unknown biochemical/biophysical reaction and acting on the location heās picturing in his head, powerful-enough psychics can use either telepathy or telekinesis to prevent him from teleporting, as well as completely lock him in place. Telepaths can either prevent him from picturing a location or settling on one, thus forcing him to risk making a blind jump. They can also inject an image of a specific jump point into his head and thus manipulate him into jumping to a location of their choosing. Or they can simply āconvinceā him not to teleport away at all. But all of them need to be strong enough to consciously suppress instinctive reactions.
Additionally, if he does manage to teleport, any mental connection to his mind is severed. Even Professor X stressed he was unable to keep a lock on Kurt while he kept teleporting. Once he reappears, mental links can be reestablished after relocating him. Provided he doesnāt teleport again. Telekinetics who can fine-tune their powers enough to prevent biological reactions within a personās body can prevent his teleporting by suppressing whatever reaction he uses to teleport. However, since itās unknown what he does to trigger it, this isnāt likely to be feasible unless itās a life-threatening freezing of all biological functions. Thus, psychics who can perform both telepathy and telekinesis can lock him down if theyāre strong enough.
⢠"Depowering"
In Kurtās world, mutations are caused by the X-Gene, a genetic biological factor caused by saltation that causes them to be born with and/or develop superhuman powers, traits, and abilities. Because mutant powers are created biologically, mutants are often treated as ādiseasedā humans and efforts are continually made to ācureā them of their mutations. This obviously creates tension in the mutant population, as those whose powers are beneficial and/or unapparent deem a ācureā insulting, while those whose powers are detrimental and/or readily apparent (and often disfiguring) see the ācureā as a blessing.
Kurt is proud of his mutation due to his personality and his religion, and would never take such a cure. However, his mutation is still biological and while it may not ever be able to be fully eradicated, it can still be suppressed by biochemically disrupting of his genes. If this happens, heāll lose access to his teleportation and, if severe enough, can even have his mutated body return to normal human, essentially becoming a normal human again. So far, the only ācureā in his world currently was proven to be temporary, but the risk of medical, chemical, or even supernatural depowering remains for Kurt as with all his worldās mutants.